The Red Card

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LEAGUE MATCH SEQUENCE
PRE-MATCH SEQUENCE POST-MATCH SEQUENCE
1. Hire Freebooters.
2. Roll on Weather Table
3. Work out the gate.
4. Work out Handicap.
5. Take Special Play cards.
6. Roll for Niggling Injuries.
1. Work out each teams winnings.
2. Allocate Star player points and roll on the Star Player Table.
3. Roll on the Fan Factor Table.
4. Make any purchases.
5. Work out new Team Rating.

THE GATE
Tournament Semi-Final +1 per dice
Tournament Final +2 per dice
The Gate=(One dice per Fan Factor + modifiers) x 1,000

HANDICAP TABLE
DIFFERENCE IN TEAM RATINGS BONUS CARDS BONUS MVP'S
0-10 0 0
11-20 1 0
21-30 1 1
31-50 2 1
51-75 2 2
76-100 3 2
100 + 3 3
Bonus Cards: Number of extra Special Play cards the team may take at the start of the match.
Bonus MVP's: Number of extra MVP's the players in the team are awarded at the end of the match.
SERIOUS INJURY TABLE
D66 RESULT EFFECT
11-13 Concussion Miss Next Game
14-16 Broken Ribs Miss Next Game
21-23 Groin Strain Miss Next Game
24-26 Gouged Eye Miss Next Game
31-33 Broken Jaw Miss Next Game
34-36 Fractured Arm Miss Next Game
41-43 Fractured Leg Miss Next Game
44-46 Smashed Hand Miss Next Game
51-52 Damaged Back Niggling Injury
53-54 Smashed Knee Niggling Injury
55-56 Pinched Nerve Niggling Injury
61 Smashed Hip -1 MA
62 Smashed Ankle -1 MA
63 Smashed Collar Bone -1 ST
64 Broken Neck -1 AG
65 Serious Concussion -1 AV
66 Fractured Skull -1 AV
Miss Next Game: Write a 'M' in the injuries box on the team roster and rub it out at the end of the next match.
Niggling Injury: Miss next game as above. In addition, write a 'N' in the injuries box on the team roster. Before each match you must roll one dice per Niggling injury the player has suffered. On a roll of '1' the player must miss the match.
-1 MA, ST, AG, AV: Miss the next match as above. In addition, record the characteristic change on the team roster. However, no characteristic may be reduced by more than 2 points, any injuries that could reduce it further are ignored.

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MATCH WINNINGS TABLE
TEAM RATING
THE GATE 0-99 100-125 126-150 151-175 176-200 201-250 250+
0-15,000 +1 +0 +0 +0 +0 +0 +0
15,001-30,000 +2 +1 +0 +0 +0 +0 +0
30,001-45,000 +3 +2 +1 +0 +0 +0 +0
45,001-60,000 +4 +3 +2 +1 +0 +0 +0
60,001-75,000 +5 +4 +3 +2 +1 +0 +0
75,000+ +6 +5 +4 +3 +2 +1 +0
Won Match: +1
Match Winnings = (dice roll + Modifiers) x 10,000.
FAN FACTOR TABLE
ROLL RESULT
1 or less Fan Factor goes down 1 point.
2-5 Fan Factor stays the same
6 or more Fan Factor goes up 1 point
Won the Match -- +1
Lost the Match -- -1
Team Scored 2+ TD's -- +1
Tournament Semi-Final -- +1
Tournament Final -- +2
This chart is © and TM Games Workshop


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STAR PLAYER POINTS
Per Passing Completion - 1 SSP
Per Casualty - 2 SSP's
Per Interception - 2 SSP's
Per Touchdown - 3 SSP's
Per Most Valuable Player award - 5 SSP's
SSP's TITLE ROLLS
0-5 Rookie None
6-10 Experienced One
11-25 Veteran Two
26-50 Star Player Three
51-100 Star Player Four
101-150 Star Player Five
151-250 Star Player Six
250+ Star Player Seven

STAR PLAYER ROLL
2D6 RESULT
2-9 New Skill
10 Increase the player's MA by 1 point.
11 Increase the player's AG by 1 point.
12 Increase the player's ST by 1 point.
DOUBLES:If the dice roll is double (ie: 1, 1 or 2, 2 etc), then instead of taking the result rolled on the table below, the player may have any one skill listed on the Skill List, and may ignore the restrictions that normally apply for their race and type of player (ie a blitzer may take skills normally allowed by a catcher). Skaven or Chaos players may choose to take a Physical Ability instead of a skill.

SKILL CATEGORIES
GENERAL SKILLS AGILITY SKILLS
Block
Dirty Player
Leader
Tackle
Pro
Strip Ball
Nerves Of Steel
Dauntless
Frenzy
Kick
Pass Block
Shadowing
Sure Hands
Catch
Diving Tackle
Jump Up
Right Stuff
Sprint
Diving Catch
Dodge
Leap
Side Step
Sure Feet
PASSING SKILLS STRENGTH SKILLS
Accurate
Hail Mary Pass
Safe Throw
Dump-Off
Pass
Strong Arm
Break Tackle
Mighty Blow
Piling On
Throw Teammate
Guard
Multiple Block
Stand Firm
PHYSICAL SKILLS
Big Hand
Claw
Extra Arms
Foul Appearance
Horns
Hypnotic Gaze
Prehensile Tail
Razor Sharp Fangs
Regeneration
Spikes
Stunty
Tentacles
Thick Skull
Two Heads
Very Long Legs
PLAYER SKILL LIST
TEAMS General Skills Agility Skills Strength Skills Passing Skills Physical Skills
CHAOS
Chaos Warrior*.*.*
Beastmen * . * . *
CHAOS DWARF
Chaos Dwarf*.*..
Hobgoblin * . . . .
DARK ELF
Lineman**...
Throwers * * . * .
Blitzers**...
Witch Elves * * . . .
DWARF
Long Beards*.*..
Runners * . . * .
Blitzers*.*..
Troll Slayers * . * . .
GOBLIN
Goblin.*...
HALFLING
Halfling.*...
HIGH ELF
Linemen**...
Phoenix Warriors * * . * .
Lion Warriors**...
Dragon Warriors * * . . .
HUMAN
Linemen*....
Catchers * * . . .
Throwers*..*.
Blitzers * . * . .
ORC
Linemen*....
Throwers * . . * .
Black Orc*.*..
Blitzers * . * . .
SKAVEN
Linemen*...*
Throwers * . . * *
Gutter Runner**..*
Storm Vermin * . * . *
UNDEAD
Zombies*....
Skeletons * . . . .
Ghouls**...
Wight * . . . .
Mummies*.*..
WOOD ELF
Linemen**...
Catchers * * . . .
Throwers**.*.
Wardancers * * . . .
This chart is © and TM Games Workshop